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Command & Conquer 4: Tiberian Twilight sees a series of real-time strategies complete the Tiberian saga after 15 years of release. This is not a simple update to previous titles: there are some big changes that could bring new players, or lose long scenes and familiar characters like Kane, left in Command & Conquer 4, but the game mechanics go back to Moose. You no longer need to build bases or pool resources, and the size of your armies is much smaller. The overall strategy came out of the window, which should be replaced by a smaller micro-management (function () {(‘app-view-page-desktop’);}); The game is also always online: Command & Conquer 4 cannot be played without internet connection. This is partly to end piracy, as well as to introduce well-integrated online modes for many players. The more you play, the more experience points you get, which allows you to access more units. This means you have to play a lot to get the best tools available, and in the beginning your compilation menus will be filled with player campaigns that are relatively short and unsatisfactory compared to previous games. This is balanced by the well-made and very fun online multiplayer & Conquer 4: Tiberian Twilight – a medium-to-good real-time strategy game, but it’s a disappointing end to the series that has been around for so long.

Command & Conquer 4

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